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A native Quake 3 bsp loader for Torque including collision | ![]() |
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A bsp compiler for converting .map files into Torque interior files (.dif). Handles collision and lighting | ![]() |
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A 3ds loader for Torque | ![]() |
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An Unreal text format loader (t3d). Performs the CSG operations and generates collision and lighting | ![]() |
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My current game project. One giant ball, 2 teams, and unlimited rockets! | ![]() |
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A Goped game (motorized scooters) that I originally did the Quake 3 loader for | ![]() |
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Various tutorial code objects I have written | ![]() |
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A few of the funny shots I have taken over the course of programming | ![]() |
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Some random shots | ![]() |
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